using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIPathModel : ScriptableObject {
    public UIViewModel[] UIViewModelArray; 
}
[System.Serializable]
public class UIViewModel {
    /// <summary>
    /// 名称 一般和类名相同
    /// </summary>
    public string type;
    /// <summary>
    /// 测试地址
    /// </summary>
    public string path;
    /// <summary>
    /// assetbundle名称
    /// </summary>
    public string assetbundleName;
    /// <summary>
    /// 资源名称
    /// </summary>
    public string assetName;
}
